![]() Different spells have their unique sounds. Impact sounds are more explosive, projectiles are more aggressive, and wielding sounds are distinctive to each spell. The magic casting, projection, and impact were made from scratch. The arrows now have whistling projectile sounds. For bows, the drawing and shooting effects were made from an actual medieval bow. The sounds of weapon swinging were also remade. The draw doesn’t sound like the sheath and is different for each weapon. The mod gives new drawings and sheathing sounds for each weapon. ![]() You’ll often hear what you can see a dog barking, a forge working, a spell impact, etc. For example, the weapon impact audio range was increased by 200%, but the range of an NPC eating an apple is almost the same. AOS increases the range of sounds depending on what made the sound.
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